Version 3.3 (May 26, 2017)
- Plot points are now drag and droppable. That means you can move them between folders, or quickly rearrange them within a folder. Seems simple, and in many ways it is, but this also means you can do much of your story building right on the elements screen (without having to go into the more complicated build mode).
- Export PDF storyboards right from your plot point folders! This may sound odd at first glance, but give us a second to explain. With the above update, you can quickly drag and drop plot points. Being able to click on any folder and send it straight to a storyboard means it is far quicker to capture an idea and express it as a storyboard.
We're using this for the Canon tutorial series we're doing to have each tutorial live within its own folder. We can quickly build each tutorial via plot points and export to storyboards for Canon right there in the same screen.
- The Community and Collaborate screens are now fully curated. If you're like most people, you probably didn't use the community and collaborate sections within the app. There was just too much noise in both sections to be able to quickly find and make connections that were relevant to you.
As of this morning, Collaborate is now fully curated. You need to apply to have your story featured. That means you'll see only those stories ready for collaboration, and it means the Muse team can promote your stories to the community and help you bring it to life.
As for Community, this is now focused on the Muse Certified storytellers. Want a Muse tutor, a story strategist, somebody to help in post? Everybody you now find in the community is Muse Certified and they've listed the ways in which they'd love to connect.
You can still, of course, add anybody you'd like to your stories by going to your project settings. These changes will bring more value to two portions of the app that aren't getting nearly enough action :)
Version 3.2 (May 2017)
- Story Templates Additions. We've added a handful of new template options to get started on your next story, faster!
- Story Checklist. We've added a checklist for your stories, to provide a process for building your story, time estimates, and a way of keeping track of where you're at in your process!
- People Card Updates. You'll now see that we've added tabs inside the people modal pop-up that reveals when you click on a people card! You're now able to edit the person's notes without going to a new page. You can now add Interview Questions to help with your research. We've also added a tab for PDF exports, so you can easily export a character brief, with notes and questions!
Version 3.1 (March 2017)
- Guided tour. We've added a guided tour that pops up and shows you around the app when you sign in. This will help you get up to speed with all of the app's core functions! You can 'Skip' the tour at any point or 'View' it again by clicking on the 'View Tool Tips' link in the sidebar.
- Story Template Engine. It's now easier to find the right story template for your next project! In the coming weeks, we'll have over a dozen new templates for you to use, all included with your subscription (or a free trial).
- People Folders. Like plot points, you can now save groups of people into named folders to stay organized!
- Example Stories. We've added a default story called "The Great Escape" under "Stories Shared With Me" for all new accounts, so you can take a look around and get a feel for Storybuilder's functionality on a real project. We've also added a "Beginner Story Training" template under "My Stories" that you can start using as soon as you sign in.
Version 3.0 (February 2017)
- Totally redesigned interface. We've brought in a dynamic sidebar so you can quickly move throughout the app and collapsed the People and Plot Point sections into one. With a light, more professional interface, Storybuilder 3.0 is far more intuitive and fun to use.
- Story Overview Export. You can now click on a story summary in the overview page and then export that to a PDF. This has been a big one a lot of folks have been asking for and we're excited that it's ready!
- Global Chat Modal. Rather than having a chat below every element, we now have a global chat for each story. Just hit 'Discuss this story' and a window pops up where you can add your comments and vote/reply on those from your teammates.
Version 2.0 (September 2016)
- Collaborate tab. You can now publish your stories to the community for others to join. Control your collaboration settings in the story overview page and connect with creatives across the globe.
Version 1.5 (July 2016)
- Exporting of Milestones directly from the Storybuilder. This is a significant addition that would allow you to export a white-labelled PDF of each milestone; keywords, character briefs, and storyboards. The goal is that these are ready to deliver to your client.
- Keyword definitions. You'll have the ability to add definitions to your five chosen Keywords. These definitions will also show up in your exported PDF of Keywords.
Version 1.1 (April 2016)
- Draft Plots in Build mode. Right now you can only build one Plot at a time. It's always been our vision to ensure you can name each Plot and create multiple ones. That way you can try different story structures and your team can comment on each.
- Links to 4 Pillars from Build screen. This was an oversight on our part. We thought that the storyteller would add everything in and then head over to Build and start putting it together. What we've realized, and noticed ourselves, is that there is a lot more back and forth than imagined. So we'll need to get the links to the 4 Pillars on the Build screen.
- Add Collaborators from your story. We realize that we need an easier way to add collaborators to your story. Going to the community, searching them, and then adding to your stories can be rather slow. We're adding the option to add folks to your story right from your story overview page. You'll be able to type their name and it will suggest the closest matches.
- Ability to create/add Teams. In the community tab soon you'll be able to create your own teams. You can create as many as you'd like so that it could be different groups of friends, those at your studio, or even a client. Create a team and add any community members to it. When you then go to add people to your story, you'll be able to add individuals or teams. Selecting a team will add all of those community members at the permission level you choose